China's game industry seeing speedy growth momentum | investinchina.chinadaily.com.cn

China's game industry seeing speedy growth momentum

By Yan Xingzhou chinadaily.com.cn Updated: Oct 18, 2024
A gamer showcases promotional material for Black Myth: Wukong in Shanghai. Aug 21, 2024. [Photo/VCG]

China's gaming industry reached a record high in revenue, hitting 91.77 billion yuan ($12.89 billion) in the third quarter of 2024, marking an 8.95 percent increase year-on-year, according to an industry report released on Wednesday.

Thanks to the outstanding performance of China's very first AAA game, Black Myth: Wukong, the actual sales revenue of China's self-developed games in overseas markets has reached $5.17 billion in the third quarter, surging by 20.75 percent year-on-year, according to a report focusing on the performance of the Chinese gaming industry released jointly by the China's Game Publishing Committee and a research institute on the gaming industry CNG.

Moreover, in Q3, the actual sales revenue of China's mobile games, self-developed games in the domestic market and China's Esports sector saw growth from the previous quarter, reached 65.66 billion yuan, 72.21 billion yuan and 35.76 billion yuan, respectively.

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China's game industry seeing speedy growth momentum

By Yan Xingzhou chinadaily.com.cn Updated: Oct 18, 2024
A gamer showcases promotional material for Black Myth: Wukong in Shanghai. Aug 21, 2024. [Photo/VCG]

China's gaming industry reached a record high in revenue, hitting 91.77 billion yuan ($12.89 billion) in the third quarter of 2024, marking an 8.95 percent increase year-on-year, according to an industry report released on Wednesday.

Thanks to the outstanding performance of China's very first AAA game, Black Myth: Wukong, the actual sales revenue of China's self-developed games in overseas markets has reached $5.17 billion in the third quarter, surging by 20.75 percent year-on-year, according to a report focusing on the performance of the Chinese gaming industry released jointly by the China's Game Publishing Committee and a research institute on the gaming industry CNG.

Moreover, in Q3, the actual sales revenue of China's mobile games, self-developed games in the domestic market and China's Esports sector saw growth from the previous quarter, reached 65.66 billion yuan, 72.21 billion yuan and 35.76 billion yuan, respectively.

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