China's gaming industry reached a record high in revenue, hitting 91.77 billion yuan ($12.89 billion) in the third quarter of 2024, marking an 8.95 percent increase year-on-year, according to an industry report released on Wednesday.
Thanks to the outstanding performance of China's very first AAA game, Black Myth: Wukong, the actual sales revenue of China's self-developed games in overseas markets has reached $5.17 billion in the third quarter, surging by 20.75 percent year-on-year, according to a report focusing on the performance of the Chinese gaming industry released jointly by the China's Game Publishing Committee and a research institute on the gaming industry CNG.
Moreover, in Q3, the actual sales revenue of China's mobile games, self-developed games in the domestic market and China's Esports sector saw growth from the previous quarter, reached 65.66 billion yuan, 72.21 billion yuan and 35.76 billion yuan, respectively.
China's gaming industry reached a record high in revenue, hitting 91.77 billion yuan ($12.89 billion) in the third quarter of 2024, marking an 8.95 percent increase year-on-year, according to an industry report released on Wednesday.
Thanks to the outstanding performance of China's very first AAA game, Black Myth: Wukong, the actual sales revenue of China's self-developed games in overseas markets has reached $5.17 billion in the third quarter, surging by 20.75 percent year-on-year, according to a report focusing on the performance of the Chinese gaming industry released jointly by the China's Game Publishing Committee and a research institute on the gaming industry CNG.
Moreover, in Q3, the actual sales revenue of China's mobile games, self-developed games in the domestic market and China's Esports sector saw growth from the previous quarter, reached 65.66 billion yuan, 72.21 billion yuan and 35.76 billion yuan, respectively.